Home Assistant
OPEN SOURCE
WEB

PROJECT PITCH
Design and evolve Home Assistant’s core experience so that a powerful, privacy‑first smart home platform feels approachable to both new and advanced users.
COMPANY
Open Home Foundation
ROLE & TEAM composition
Senior Product Designer
3x PM, 3x Product Designers, 4x Front-end
PERIOD
November 2024 - Currently
TOOLS

Lyssna
Google Forms

Code Editors *

Figma Make *
Figma

Protopie
STUDY INDEX
RESPONSIBILITIES
DELIVERABLES
A new token‑based UI kit (base + semantic) aligned with Web Awesome and MD2 evolution
Starting a new Figma UI kit and coordinated migration from the legacy one, accommodating for the newest Figma features for developer hand-off
Research artifacts (surveys, synthesized findings) that informed IA and automation improvements
Production-ready Figma designs linked directly to GitHub PRs
Contributing small PRs addressing UI-related issues
HOW I USED AI ✨
Rapid prototyping: Generated interactive code prototypes with tools like Google Antigravity and Cursor to validate new IA and automation concepts within hours instead of days
Design exploration: Used generative tools to produce draft layouts and flows from structured specs, then refined them to match Home Assistant’s design language
Data Analysis: Synthesized large volumes of user feedback to identify patterns and inform feature improvements
Technical Fluency: Analyzed project repositories to understand UI logic and constraints, ensuring better integration between design and code
STATUS
ONGOING
HOME ASSISTANT DEMO
Empathize
To understand how people really use Home Assistant, the focus here was on listening to different kinds of users. Their stories, questions, and frustrations helped reveal where the experience broke down and what problems were most important to solve first.
Define
While I continued to identify and ship quick wins, like dashboard tweaks and general usability fixes, the Empathize phase revealed deeper structural issues. While the wider team tackled other roadmap goals, I joined forces with a few colleagues and narrowed our focus to two critical areas and defined their problem statements:
Home Assistants' information architecture 🗃️
PROJECT PROBLEM STATEMENT
Surface and clean up the metadata of users' homes, overhauling when and how data is displayed.
Our goal was to ensure the interface provides the full context needed to make decisions, making the system speak "human," not just "machine."
To get user-validated insights, I've conducted a user survey published on Reddit. Among other questions that provided valuable insights on how to fix this problem, the question:
"If you rename devices in Home Assistant, what are your reasons for doing so?" gave the most insight on the scale and nature of the problem.
Most users rename their devices regularly, with the largest group (33%) doing so 'Sometimes' and a combined 60% stating they do so either 'Sometimes' or 'Often' (view source).
IMPACT
After rolling out contextual info in over 7 key areas, users reported a better understanding of devices and their relations to other parts in their homes. This cut confusion, freed the team for evolve and work on the dashboarding experience, and continues improving the daily experience of using Home Assistant.
Automation engine 🤖
PROJECT PROBLEM STATEMENT
Align the automation engine’s learning curve with the evolving needs of our users.
Based on in-depth analysis of one-on-one interviews with users who span different types of knowledge and backgrounds, the results of those interviews provided us with a list of opportunities aimed at solving the problem statement. One of which was to transform the way users perceive and use Triggers and Conditions.
IMPACT
After a 3-month rollout of UI improvements, including a dynamic sidebar that split automations into view/config modes and mobile-optimized patterns, usability scores improved significantly. Users now build and manage automations more intuitively with less cognitive load.
Ideate
With problems prioritized, I sketched out flows, automation patterns, and component updates using tools like Figma designs, Figma Make, and code experiments with agentic code editors - aimed at power users and newcomers alike, while working within our monthly release schedule. Narrowed ideas with PMs and engineers based on impact and fit. Documented what we'd tackle now, defer, or skip to stay focused.
Deliver
With concepts locked in, delivery meant shipping small, steady improvements to general usability, automations, and contextual info, also working tight with maintainers to avoid breaking setups or missing monthly releases. In open-source, this wasn't just handoff; I focused on clear documentation, quality checks, and guiding volunteer contributors to match design standards. This got real value to users faster while ensuring consistency.
dELIVER: TOKENS
Lead and introduced a two‑layer token system (base + semantic, for light and dark themes) aligned with the Web Awesome library, enabling theming and reducing hard‑coded values
IMPACT
Significantly reduced single-time usage of hard-coded values (DRY)
Made the work of developers simpler and reduced inconsistencies in the codebase
Laid groundwork for reusing tokens for other components
Introduced a systematized way of theming
DELIVER: UI KIT
Created and implemented a new UI kit based on new tokens and components
IMPACT
Introduction of new components improved the user-experience on desktop and mobile and helped in displaying information dense screens (i.e.: automation editor)
Using the "slot" method in Figma components removed the need to detach components from the library, making the design files more future-proof, and reduced maintenance for designers
DELIVER: CONTEXTUAL INFORMATION
Information architecture workstream
I designed and helped deliver contextual information across several key areas of the Home Assistant UI, providing the right details at the right moment to cut confusion.
DESIGN GOALS
In the Home Assistant UI a user can select to get the data or point to different types of so-called "targets". In versions preceding my work, these UI pattern had some major downfalls in terms of accessibility, readability and clarity of information.
DESIGN GOALS
DELIVER: AUTOMATION EDITOR
Automation editor workstream
As noted in the define phase, the automation editor redesign also overhauled its visual layout - starting with a simplified list view for triggers, conditions, and actions (1).
Each row's configuration was then moved to a dynamic sidebar (2) that appears on demand, cutting information overload and cognitive load. Mobile-specific patterns, like a resizable bottom-sheet were also introduced to compensate for the lack of real estate on mobile to display all of the information.
DESIGN GOALS
The second part of the work done by me has been devoted to creating a new type of triggers and conditions based on user intent, and not by a technical property of an entity.
To enable that the dialog for adding triggers and conditions has been completely re-worked from the ground up, to enable the user to browse by a tree view of the floor-area-device-entity hierarchy and show available triggers or conditions based on their currently selected child element.
DESIGN GOALS
Challenges & Solutions
Transitioning into a large, legacy open‑source ecosystem meant designing for a global community rather than around it. The main challenge was modernizing the experience without blocking contributors or breaking existing setups.
How I've handled it
QUALITY CONTROL AT SCALE
With hundreds of unique contributors, maintaining UI consistency was difficult.
I shifted from being a sole designer to a 'Design Reviewer,' actively testing Pull Requests (PRs) in VSCode and GitHub. I provided detailed design feedback to contributors, ensuring their code met our quality standards before merging.
How I've handled it
TECHNICAL DEBT
The platform relied on an aging Material Design 2 implementation with accumulating technical debt.
I led the systematic evolution of the UI kit, introducing semantic tokens and upgrading components to improve accessibility (a11y) and minimize breaking changes in theming.
How I've handled it
THE COMPLEXITY CHALLANGE
Home Assistant is powerful but historically intimidating for new users.
To solve this, I launched user surveys to identify pain points for specific product areas and used AI tools (like Cursor and Figma Make) to rapidly prototype simplified flows. This allowed us to validate easier experiences without sacrificing the advanced control power users expect.
Key outcomes and impact of the team
Up next
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Last updated: 20.11.2025











